Alternate Universe 610F,611A,612B,613D,614E,615F,616B and 617C

So first thing is first, I learned how to use PyxelEdit last night. For those of you who don't know PyxelEdit is a lovely little "photoshop-esque" editor but with pixel only tools and it works wonders. It is particularly good at rotating pixel art and it is super cheap.


 I used it to create some idle animations and additional in-game computer screens that have animations on them. It is an incredibly useful tool and will probably for all pixel animations in the future. You can buy it here and I'd strongly recommend it if you are making pixel art graphics.


The second major addition I added is the "Random Alternate Universe Switch", essentially every time you play, you switch to an alternative universe, most things are the same there are just different versions of the same things. Desks, bookshelves, paintings, computers, printers and even the decor changes. But instead of completely changing the entire building all at once, it mashes up all the universes together. So you won't be able to say to anyone "Oh the key for the blue door is in the green room on the second floor" because there might not even be a green room on the second floor when they play. You will also have to travel to other dimensions to find items in rooms you have already visited. This being a small reference to the all the Marvel comics I have been reading.


Despite having that kind of discontinuity, parts of the plot are revealed in a linear fashion. There are several printers with messages on them and regardless of what order you find them in they will reveal a plot in order. They will even remember what they revealed so when you come back to them they will give you the same part of the story. 


I am also pleased to say the Shrink-Ray is working very well, you need it to navigate through to different parts of the tower. So with shrinking, alternative realities, I just have teleportation, cloning and potentially time-travel to add.

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